The reverse speeds of all of these tanks mean you must step forward progressively, rather than figuring on advancing and reversing on a whim with them as you would with others. Not meta. But like I've said, this is not an issue affecting only Germany. Maps in air battles are sometimes given to br.s that have no way of properly using them (I hear top jets get tiny maps sometimes) and low speed props get huge maps sometimes (even in jets some of the maps make no sense, why would I fly an Me262 for ten minutes to stress out about my 2 sec window to hit an a.i. Unfornatly the 105mm Tiger II was phased out. That is impossible, you need somewhat of a team. Just an observation maybe its just me. When I played my 6.0s, uptiers to 6.3 and 6.7 were common but things worked out well. Same procedure as with Panthers. It also blinds the enemy which is quite useful(or annoying, depending on which side you're on). Meanwhile, a king tiger hull down has 185mm frontally(with no trolly double layered spots or crazy angles), 100mm on the sides and 80mm on the rear, and it's ammo is stored in the turret for an easy 1 shot. 20112022 Gaijin Games Kft. A T34 hull down has 200-300mm of frontal protection, 150mm-200mm of side protection, and 200mm of rear protection. Once he has spotted you, you are basically dead. I agree though that the lines should be redone, but not only for Germany but for all the nations. Stepping forward progressively is how I use(d) my poor reversing tanks and the Panthers were among them (the British were the biggest group though). And I've found that the damage output for apds is lacking I've put many rounds through tanks and if theirs more one rankits a problem as the one shot isn't likely. That's just how a downtier works no matter the battlerating. Aside from the pre-nerf Horton flying wing, Germany really hasn't had a plane that could both match allied CAS's ability to make multiple strikes against hard targets and simultaneously hold its own in securing the airspace. 20112022 Gaijin Games Kft. And yes theoretically the bigger and slower tank could try the same tactic, just that it would take him much longer to react, he would be easiert to spot and aim at, and you would give the enemy more time to shoot at you when you cross open terrain. Are there plans to move overpowered vehicles (like Xp-50 or Su-11) to a more reasonable br rating? An uptier will barely affect the performance of an M18. It requires however quite some skill to shoot targets in RB from a far and you still lose if noone caps. He can cap first and when wait till in an ambush till you start to decap. There are things the T series better and the game tends to play to those advantages mord than to the tiger 2s but the differences between the two aren't much trust me on that one. As far as I know, nothing about that have been mentioned since it was "being worked on" back in 2017. Interesting, unless you are talking about the driving comfort of the crew I thought we had a couple of long discussions on here where you said main gun bounciness compared to stabilized tanks like the Sherman series are negligible. He travelled over doctor oz supplement ed Greece and Arabia, and wrote a history of the doctor for gods, in which . Maybe I have bad luck with the 88 but lately (and I mean just this last patch) I've had a lot of 88s penetrate the T34 and just get absorbed by the breech without exploding. Eh, the significance of this is overstated. If it would be all open flatlandlike it was like in the battle for Prokhorovka, how much fun would it be if your whole team always faced circumstances where your mobility perks were objectively neglected, especially the aspect where you have to always emerge in to the open for capturing points - the most usual way of winning a battle? In other words it's very hard to find a proper backup. On 11/02/2020 at 01:49, Stuhlfleisch said: Addressing Germany's real problems: finding the truth behind "Germany suffers!". I found German mobility fair as you already answered the Heavy amor and armament give them a huge advantage and if you play your cards right you can effectively cut off flanking routes to the enemy. Nobody likes uptiers and Germans are no exception--but theyre not suffering any more than anyone else. Is this something that might see an actual improvement across the board for all players? Because its slow and big? Side turret is 150mm or higher so angling is really easy as well. Lucky me you voided this argument by saying it wasn't the argument, really dodged a bullet there ^^, There is no if here, the faster tank is predictable this is a fact. For Centurion Mk.3 vs King Tiger H, The long 88 can kill the Cent before it can point precisely on its turret cheek. I am obviously not among the greatest pilots out there but I am decent from what I found on thunderskill and I have to say this is plain wrong. The long 88 can kill the Cent before it can point precisely on its turret cheek. By and large, Germanys main strength is firepower with armor being the secondary asset. APDS is guaranteed damage, just aim for specific crew one at a time or shoot for modules. Not sure why, maybe it's a new bug or there's a spall shield I'm unaware of, but it's really annoying. They can give one of their 109s/190s a bomb and then fight for the skies, but then the potency of the CAS that they bring to the field is subpar compared to the allied standard. Welcome to r/Warthunder. Overall, complaints about German mobility neglect to account for the German vehicles other traits that often give them strengths other nations lack. Long 88 can one shot a T__ but in my experience you have to go for the shot trap, which is a risky shot. And the overwhelming sense of hopelessness when the enemy team finds outhowithappened, that moment alone is to die for. Spitfires can see the issue. Julius, a doctor supplement for ed friend of Horace, who is there a generic viagra or cialis accompanied Claudius Nero in his military expeditions. At 6.7 the US T series are much more survivable when it comes to being hit. And T topically blow up now if you go through the turret. The turret is 200mm thick unless you shoot the edges. Say it in a few years and I'll take it as an excuse but until then I'd still say a solid 70% of the playerbase has them. If they're not interested in moving the follow up question should be why they don't when in German vehicles. pzkpfw ii ausf l luchs 37mm war thunder official forum. People like to complain about the cause being UK 6.7, but tanks like the Panther II have almost double the games than any of the UK tanks. The Tiger II's gun is stabilized but it doesn't bounce. You can angle the T__ turret is what I was saying, which turns the flat 200mm into 240+mm pretty easily. As the matter relates to teams' statuses and ticket bleed, the capture point's alignment once captured is ended from the moment it is captured until the moment that hold on it is broken or the game ends. thx to the map design, germany tigers same as soviet mbts like t72/t64 donot fit the meta thats all. german 6.7 is actually really good against soviet 6.7. Highly doubtful, Go-kart's wouldn't have their infamy if more people considered such a possibility, your also implying a M18 would hide and wait for their target to leave cover which wouldn't happen for two reasons. Or is it? Scriptures from many world religions, science facts, safety & reminder tips, cuisine, sports, books, art, music, movies, TV. Germany has a poor tree layout that enables progression at unusual rates that hurts its players and deprives them of experience unless they actively (and wisely) choose to go the slower route. Is a panther really a good vehicle for flanking? Well suited for precision bombing, its 2 guaranteed kills. Which also has bombs as well. While German vehicles cannot quite match others vehicles in a drag race, this does not mean German vehicles are bad. And that goes for anyone regardless of nation. Thats why it is so extremely annoying when you have to shoot the turret. The most obvious example of this is that a player can jump directly from the Panzer IIIs at 3.0 to the Tiger H1 at 5.3. In this video, I and a couple of friends play one of the best lineups in the game.#warthunder #germany #friends By The real question would be if you can deny the enemy taking the capture point from long ranges, which would be a resounding no. Again as stated before in other threads it is an option it is not viable in most instances as you typically just die. The armor is nowhere never Tiger II H level. Theirs only one stabilized apds atgm thrower and its premium. Penetrations do just little damage. 20112022 Gaijin Games Kft. I will keep the scope of this topic to relate to BRs 1.0 to 7.0 in RB, with the primary emphasis being on 4.X-5.X. And I'll give you the T29 it was worthy of 7.0 but if your gonna sit here and argue the T34/30 are suddenly worthy of 7.0 you have a biased opinion. At 6.7 the US T series are much more survivable when it comes to being hit. Because heat rounds don't care about armor. Hell no, you can still get kills if you have a decent team and play smart. T28 with 305mm of frontal armor at 6.3? Sometimes it works. Vehicles, Well one or two not that much but a bit more and flying becomes more problematic. You can skip APCR because it won't do much. Turret is 200mm at it's weakest and will bounce if the enemy angles or is at long range. Meanwhile the M18 will be sitting in the ambush or going around the cap into your back because he know that you will not dare to cap. More like genre savvy actuallyI know the score. It is really frustrating when we can't have any machine guns on top of the panzers period. Yeah, how is that even an argument? Rare, but happens from time to time Few wants to go for the objectives (which is more understandable when you consider the caps' terrible earnings) but fewer want to accept the consequences of not going for them. I "like" how you start out this topic with some kind of meme-theme, that there's nothing to it more than it being perceived as "suffering!" None of this is specific to Germany or the Americans mind you. - Panther armour is easier to use and still ok. No need to angle, just point the front towards the enemy. Actually you describe yourself what the effect of better mobility is at the end of your post. Tell me what 6.7 what tanks have penetrating the side of the T series. Many German players will often hang back and camp (which can be good, if done in moderation--Germany gets above average exchange rates this way) but critically, problems arise when these players never do move up. The third point can be solved simply by accepting what everyone accepts when they go to the cap--the "welp, gotta head in there" feeling. 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