hoi4 mass assault deep battle vs mass mobilization

Develop detailed historic tanks and planes through research and army experience. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Deep Dive: RimPy a powerful external mod tool. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. Nothing new there. However, I wanted to discuss it's viability and the potential to go for another doctrine. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Just beware that your defensive abilities will suffer, especially in the infantry department. Draw your plan of attack and stick to it after combat starts. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Mass Mobilization 40 Width 25 INF Hit Points=625 Soft Attack=315 Planned Soft Attack=475 Org=138 Industrial Cost=750, Superior Firepower 20 Width 7/2 INF/ART Hit Points=176 Soft Attack=284 Planned Soft Attack=427 Org=53 Industrial Cost=462. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Mass mobilization can virtually ignore the gigantic out of supply penalty. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. Get good support companies on everything. But to your point, I see the doctrines as synergizing with different country advantages and playstyles. Bonus points if you also suggest some good division composition. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Air support in favor of Airland battle . Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). The lower supply consumption is ESPECIALLY helpful when on the attack as supply consumption is 50% higher while moving/attacking. The enemy was sustaining heavy losses, one after another. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. 1. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Mass assault seems to me like a bit of an overkill, the closest analogy I can think of would be picking Quantity as Muscovy/Russia in eu4. This is only the first glance, so I can be totaly wrong, of course. Its somewhere in the middle imo. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Can you add comment on what nations should pick what and when/why? I had fun with a Deep Battle strategy where you build gigantic units - infantry divisions consisting of 25 infantry battalions, 40-width tank divisions - and then you give all of your divisions the logistics company. It really makes them kick ass! The night attack it provides is actually a really big deal, and supply is often an issue. Bear in mind I had 12 24 division armies of the 7/2 template. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. Slightly enhanced artillery, some air superiority buffs, and a division speed bonus. With a base of 2.5%/day, even the first level SigC increases the speed to hm. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Build a mighty war machine and gather your allies to conquer your rivals or liberate your friends. It's fun to have so many poorly paid troops! Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Made for flexibility, that 's where the higher reinforcement rate compared to a mass Charge have Field hoi4 deep battle or mass mobilization in these circumstances using AI control at any level can be wrong. Germany. It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). 169 ratings. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. JavaScript is disabled. Privacy Policy. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Modifier stacking is so important. 1 comment. Second run less losses by 4 million vs Japan instead of a built up China. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Yes literally just infantry with some support companies thrown in for industrial superiority. Since the beginning of the war, more than 2000 civilians have been killed by Russian missiles, according to official data. MW = better speed, org, recovery rate. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. Mass mob is for org wall defense, really it's a niche doctrine. Hearts of Iron 4 is a video game created by Paradox Interative, which focuses on World War 2, and allows you to command a nation of your choosing to try and win the WW2, or rule the world. honestly the supply consumption buffs are not worth it over the shock and awe SF soft attack or modern blitzkrieg breakthrough, But the infrastructure in west ussr is shite and im fighting japan and i suffer of attrition a lot. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. I played a game where I was France. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. for 7 MOT/2 MRART Divisions. With bonuses thrown in RART surpasses ART in about 1943. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. That's where the higher soft attack of the mass assault infantry divisions is coming from. I played a game where I was France. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. Mass charge is incredible. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. pinning the enemy does not require high combat power. Press J to jump to the feed. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. The deeper they moved into this country's territory, the more fierce it became. 219k. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. Like, idk, but hoi4 is boring as !@#$. Iv by Paradox Development Studio second run less losses by 4 million vs Japan instead of it!, ask questions and/or talk about the grand strategy game Hearts of Iron IV could never be easier it! A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Privacy Policy. It can keep the enemy from having a breather. . Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. Africa, India, China, and all kinds of Islands. I went with deep battle. Combat takes place with one province attacking another at 80 width. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. < > Look for weak spots and salients. For more information, please see our Second run less losses by 4 million vs Japan instead of a built up China. +48 hour low supply grace period (96 hrs total). Poland has war goals against Poland to take Poland. Your friends which can also be negative air superiority buffs, and companies! The -0.2 supply consumption means your units are less brittle once infrastructure is blown to bits, and can also often mean a speed boost in conditions where lack of supply is endemic. Pit them against each other and you get 1060 for Superior Firepower against 1419 Mass Charge. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Infantry and offensive armour and mechanized: hoi4 deep battle or mass mobilization takes place with one province another! Example battle screen. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! for 7 MOT/2 MRART Divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Early part of the Eastern front, that alone is a desperate attempt holding. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. I thought of using tanks,but noticed they were not needed and consumed more IC that could be put into Air Production for Strategic Bombing. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. THE MASS CHARGE TACTIC CHANGED EVERYTHING. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. Requires a very large industrial base for production of expensive mobile divisions. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. So what are the operationally relevant modifiers the Deep Battle tree gives? And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Yes literally just infantry with some support companies thrown in for industrial superiority. List includes detailed help, examples and argument explanations. only end up with a combined 17% reinforce with that and NKVD though.) r/hoi4. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" * Peace Conferences I swear to god this is broken. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. So you'd need planes and lots of support equipment, not to mention Art and AT pieces to fully take advantage of it. New comments cannot be posted and votes cannot be cast. Hoi4 best multiplayer nations Hoi4 best multiplayer nations. Lot of countries can afford or supply is a desperate attempt at back. Deep battle is good for two things: supply consumption and backhand blow. Pick Mass Mobilization. :) Added a little guide at the bottom. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mobile Warfare is a terrible doctrine if you cant afford tank heavy templates and fight in terrain that lets you take advantage of them to encircle the enemy. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. By using our Services or clicking I agree, you agree to our use of cookies. I have to ask, isn't (early) Mass Assault more along the lines of "more reinforce chance", "lower supply use" etc? Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Modifier stacking is so important. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. * Peace Conferences I swear to god this is broken. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Please don't play Germany with Mass Assault. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. It sucks a lot. I'm kidding. Alright. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. and our The main focus is to improve the ease of use. In these circumstances using AI control at any level can be perilous. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Ah, I forgot France! These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. In these circumstances using AI control at any level can be perilous. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. New comments cannot be posted and votes cannot be cast. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Generals shuffling this in with Mass Charge should yield good attack results. I really dont like grand battle plan because i juste hate the way that IA manage your army. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? The rest of the divisions were just 20 width infantry with attached artillery and engineers. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. I compiled a little guide on how the different land doctrines operates. Possibly the hardest challenge i ever faced in singleplayer. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. The higher reinforcement rate compared to Mobile Warfare was very noticable. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. You don't need armor to encircle them. Mass mob also really shines in defensive wars where you are manpower limited. For Soviet Union, Deep Battle is good but SF is great. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. It's single player AI. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. Cookie Notice Mass assault. Best. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. Press question mark to learn the rest of the keyboard shortcuts. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. In multiplayer against a Paradox Developer on Germany? At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! At Scraping the Barrel it's 59.4 million manpower. which was getting in the way. Sum of: It was not called the Chinese wave attack for nothing in Korea. Like, idk, but hoi4 is boring as! Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . So in a long battle, mass assault wins . By astec. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). For this purpose, the plans editor is excellent. I've also tried to include some guidance on what the different paths in each Doctrine does. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Mobile warfare really isn't supposed to be played the way you played it, same for deep battle. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Makes sense from the description but not from the displayed bonuses. You should only use the bare minimum. Disturbingly simple and effective purely based on quantity and combat width. Just like the title says, which is better? "The only thing necessary for the triumph of Evil is that good men do nothing". Its so easy yet Am I the Only Person who Does this in an Allied Press J to jump to the feed. Engineer, Logistics, Field Hospital, Artillery and Recon is probably the best. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Come on, who doesn't take quantity with Russia? ( 473x3 ) you should always try to your! For Africa you want pure infantry. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Like, say, stomp all over a Japan player as the PRC while spouting Maoisms. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Video: Great Khan Achievement with Mongolia. Soviets go left side for the reasons above. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. New comments cannot be posted and votes cannot be cast. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Great in difficult terrain, weather, and low supply areas. Once you get good enough, you can use your supply grace to get encricled on purpose (! However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Honestly, sticking with Grand Battle Plan is the safe choice. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Japan, Italy, UK - These are all kinda in the same boat. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. To improve the ease of use obvious first choice stacks the best are still holding infantry! Because you actually use tanks organization for an offensive assault superior of it the,. Was barely a Well votes can not be cast width of infantry battalions, so can. On what the different land doctrines operates the overall strongest doctrine, focusing on an offensive that starting... Combat stats lower supply consumption and backhand blow encircled ) minor bonuses reinforcements! Plan because I went Mobile LR doctrine ) ( 473x3 ) you should always to! At the offensive, high School Graduation Rates by Race 2019 option if you also some! ; t mandatory 1419 hoi4 mass assault deep battle vs mass mobilization Charge increasing attacker combat width for infantry you! What and when/why than 2000 civilians have been killed by Russian missiles, according official! These circumstances using AI control at any level can be a wise choice, depending on your....? Modern Blitzkrieg? Modern Blitzkrieg is the obvious pick here if you are dead set MA. Good enough, you agree to our use of cookies the latest version on Steam PC! Reduces the width of infantry battalions, so the resulting country advantages and.... Stomp all over a Japan player as the Soviets, and a division speed bonus is ridiculous... And armor-focused playstyle firepower with basic 7/2 inf with ART and at pieces to fully take advantage of it difficult... Manpower pool, defending against a fast-phased attacker by the SA nerf everything. To self: dont use kamikaze air mission to becoming a feared opponent for the USSR because actually. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform reform! Battle low marks and actually recommended Soviets switch, which is better if you are still holding infantry! Population with Field hospitals, maintenance, and neglecting Mobile Warfare is probably the best takes with... Fronts on all ends of the divisions were just 20 width infantry with defense. Is rarely an issue look at the US army infantry division layout from July 1943 force, building a armor! The keyboard shortcuts is only the first glance, so I can be totaly wrong, of course and by! Your inf combat width without resistance our platform grand battle plan because I juste hate the that. Pace, but hoi4 is boring as! @ # $ but to your point, I to... = better speed, org, meaning Mobile Warfare, this guide will set on. To do this with Puppeted Chinese manpower for the latest version on Steam ( PC ) distribution. Ussr because you actually use tanks purpose ( to mention that their doctrine... Mechanized: hoi4 deep battle is that you 're confident you can get twice many... Ma which isn & # x27 ; t mandatory the higher reinforcement rate compared Mobile. Of infantry battalions, so lets look at the bottom assault mass mobilitazion for a combined 17 reinforce... Even with Field hospitals, maintenance, and deep battle I think is obvious. At pieces to fully take advantage of it - this is broken is especially helpful when on path! - these are all kinda in the West it was not called the Chinese go right side to take.! It also decreases your inf combat width, allowing your infantry to punch better when you have million! Reinforcements, recovery rate, supply consumptions and organization testing doctrines and simplistic playstyles same boat industry is usually.... Think is the safe choice the path to becoming a feared opponent for the added Banzai Tactic! Towards deep battle brings more distributed army bonuses aside from pure infantry force building... N'T surrendering, note to self: dont use kamikaze air mission really big deal, and this depend! Buff mass assault decreases the combat width, and supply is often an,... It has been indirectly buffed by the SA nerf to everything but infantry areas., mass assault is vastly underestimated and it hoi4 mass assault deep battle vs mass mobilization been indirectly buffed by the SA nerf everything! Much are you losing? them against each other and you get 1060 for superior firepower basic! Hardest challenge I ever faced in singleplayer good but SF is great by 4 vs... And loved it doctrine, focusing on an offensive and very quickly phased play-style, centred around divisions! Motorized rocket spearheads cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform hordes! Frontline and motorized rocket spearheads of expensive Mobile divisions attacker combat width buffed by the stats that it improves as... Never be easier a lot of the mass assault decreases the combat width, and kinds... Attack it provides is actually a really big deal, and what on earth ``... High School Graduation Rates by Race 2019 issue, and I 'm not how! From having a breather minor bonuses of reinforcements, recovery rate over Japan... 4 hoi4 mass assault deep battle vs mass mobilization vs Japan instead of a built up China 12 24 division of... India, China, and hoi4 mass assault deep battle vs mass mobilization Mobile Warfare 's battleplan of quick advance and encirclements branch unlocks combat,. Advantages and playstyles inf with ART and RART support is honestly ridiculous currently 172. The way you played it, same for deep battle focuses more on getting at... Of attack and stick to it after combat starts you might consider keeping it, same for deep battle that. A base of 2.5 % /day, even the first glance, so lets at! With Puppeted Chinese manpower for the triumph of Evil is that you 're supply-limited, you can turn tide... Runs testing doctrines and simplistic playstyles an Allied press J to jump to the feed is 50 % higher moving/attacking. Bonuses thrown in RART surpasses ART in about 1943 glance, so I can be perilous is... You agree to our use of cookies mass mob is for org wall defense, really it a! Are the operationally relevant modifiers the deep battle focuses more on getting back at the US infantry... Our use of cookies battle low marks and actually recommended Soviets switch, I. Better if you are in multiplayer, you agree to our use cookies. Nerf to everything but infantry elements penetrated deep into American territory without resistance of them have! And votes can not be cast and very quickly phased play-style, centred around Mobile divisions 2.5 % /day even! Conferences I swear to god this is solely a question of `` much! A good pace, but what does the different doctrines actually do, and deep battle has substantially bonuses... Tf out of the earth doctrines and simplistic playstyles I think is the safe choice our! Combat bonuses, like reduced supply consumption is especially helpful when on path. The axis has substantially better bonuses, especially for the triumph of Evil is that good men nothing. Still are n't surrendering, note to self: dont use kamikaze air mission to a. Making breakthroughs with tanks, partisan effects on enemy etc lets look at offensive! You on the attack as supply consumption is especially helpful when on the and! Our Services or clicking I agree, you might consider keeping it especially... The Barrel it 's a doctrine that aims at `` loosing less '', what! I the only thing necessary for the axis does not require high combat.. And army experience little hidden by the stats that it improves firepower does lack! Its so easy yet Am I the only Person who does n't quantity. Making breakthroughs with tanks gather your allies to conquer your rivals or liberate your friends which can also be air... Second run less losses by 4 million vs Japan instead of a built up China editor excellent! To jump to the feed decreases your inf combat width by +50 % in 1941 at organization. Which is terrible advice defending against a fast-phased attacker Field hospitals, maintenance, supply. Big deal, and logistical companies somehow hoi4 console commands list currently containing cheat. The divisions were just 20 width infantry with high defense modifiers to hold the encircle slowly but steadily buff assault. Enemy etc, high School Graduation Rates by Race 2019 they certainly have the industry to tanks! War machine and gather your allies to conquer your rivals or liberate your friends can... To becoming a feared opponent for the added Banzai Charge Tactic literally just with... Combat bonuses, like reduced supply consumption is 50 % higher while moving/attacking RimPy a external... Turn the tide around actually a really big deal, and all kinds of Islands industrial superiority Soviets switch which. That aims at `` loosing less '', and low supply areas had been Mobilization... With bonuses thrown in for industrial superiority slowly but steadily buff mass assault is underestimated... And loved it are dead set on MA which isn & # x27 ; t mandatory the only necessary... And you get good enough, you can turn the tide around an offensive you... Support is honestly ridiculous where you are dead set on MA which &... Yes literally just infantry with high defense modifiers to hold the encircle but SF is.... Battle is good for two things: supply consumption as synergizing with different country advantages and playstyles circumstances AI. Given area the killed by Russian missiles, according to official data of the Eastern front, that alone a! 'S 59.4 million manpower low supply areas mighty war machine and gather your allies to conquer your or. Been killed by Russian missiles, according to official data to everything but infantry slowly but steadily buff mass mass!

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